Some call the time after the gods an age of enlightenment. Not all power came from the outer planes, and without the restrictions of the gods put into place some practitioners of the arcane discovered new and terrible schools of magic. One kind of magic was artifice, and with it the creation of constructs. Constructs are made of wood, metal, stone, even sometimes flesh, but given life and power by arcane magic. They have no souls, but their hearts burn with raw magic and many of them can even think for themselves. Below are a few examples of the ways constructs were created.
Golems: By far the most common and the earliest form of creating a construct was the golem. It took huge amounts of arcane power to create a golem. Golems could be made from nearly anything, and their physical forms were often secondary to magical ‘circuits’ that contained the arcane energy inside and helped move the creation. Golems could then be used as guardians, bodyguards, or just laborers for any task which the arcane practitioner had in mind. For this reason many golems had limited intelligence and could rarely think for themselves. However, there were golems created with the capacity to think for themselves, and these golems were often the most unruly. Golems of this kind could make decisions of their own, even turn on their creator. Once freed, their will and intent was their own.
Golems have 6 HP, and risk taking extra damage from adamantine weapons.
Clockworks: Clockwork creations are considered to be the pinnacle of golem creation. Their advantage is simple, that with better design of the body less arcane energies are needed to create the construct in question. Clockwork creations have fully functional bodies with gears, springs, and mechanisms to make them move around. What a clockwork body lacks is a heart to drive it. The arcane energy poured into the clockwork is the key to giving it a will and the capacity to take orders. As a consequence of their bodies however, clockwork creations are more fragile and require more maintenance. For this reasons they are seen as weaker than golems, but are easier to animate and have less of a chance of going out of control.
Clockworks have 5 HP, but do not take any extra damage from adamantine weapons due to being already fragile.
Simulacrum: When creating a construct becomes an artform, you get the Simulacrum. Simulacrum are constructs usually made of a mixture of techniques whose bodies resemble in form and function that of humanoids or animals in the appropriate proportions. Creating a Simulacrum is difficult, and it is considered the pinnacle of golem craft to be able to create a true Simulacrum. The closer that their metal bodies resemble the form they are copying, the better. Simulacrums are therefore prized possessions of any arcane artificer. Unfortunately this also means that much care was given to their animating will, sometimes too much. Simulacrums often have a mind of their own and desires of their own. It is not common that an arcane practitioner is able to retain control over a Simulacrum and so many escape into the world.
Simulacrums have 6 HP or 1 HP higher than the creature they are made to copy, whichever is lower. (Fairy/Pixie Simulacrums have 4 HP not 5.) Like their golem counterparts they risk taking extra damage from adamantine weapons.
Homunculi: Alchemy has always been a tempting art, but no form of alchemy is more tempting than the creation of life. Organic life is just a collection of elements brought together in the most precise ways, so it stands to reason that understanding how it is done would be key to making life. Some alchemists have discovered how to get extraordinarily close to bringing life to flesh and they call these creatures Homunculi. A homunculus varies in form, from close to the original to indistinguishable from the form the alchemist is copying. However all Homunculi share one missing essential element, the soul. To replace this lacking component, the Homunculus is animated by arcane energies the same as golems. Even though their mind is that of a golem and subject to many of the same limitations, Humunculus are more likely to rebel against their creator than any other construct, and no one is quite sure why. Could some small piece of a soul exist inside?
Homunculi have 5 HP or as much HP as the creature they are made to copy, whichever is lower. (Fairy/Pixie Homunculi have 3 HP not 4.) Homunculi are made of flesh and bone and do not take extra damage from adamantine weapons.
Augmented: It is not uncommon for an arcane practitioner to replace a limb or an eye with that of a construct’s if they are capable and they suffer an unfortunate accident of magic. It is uncommon however for the procedure to be done for the sake of saving one’s life. Sometimes this occurs, and it isn’t an eye or a limb that is replaced, it is the heart or the mind. When part of one’s body is replaced with that of a construct’s to the point that survival without the augmentation is impossible, that person becomes an Augmented. They retain their soul, and oftentimes their mind, but the driving power in their core is arcane in nature. For this reason they are more construct than person now.
Augmented have 6 HP or 1 HP higher than the original creature, whichever is lower. Like their golem counterparts they risk taking extra damage from adamantine weapons.
Animated: What came first, the golem or the fork? Obviously it was the fork. Animated objects have been around for as long as arcane users have experimented with trying to bring life to objects. Animated objects are the simplest form of construct, taking a normal object and giving it life through arcane power. These creations have no mind of their own, nor ability to reason, and can usually only follow simple orders. Animated objects can only be played by storytellers or with the express permission of staff as NPCs.
Animated objects have 3 HP or lower as they are designed, and also risk taking additional damage from adamantine weapons.
- Note on Poisons: All constructs, even the Homuncili and Augmented are completely immune to all forms of poisons. There is no known poison that can effect all constructs. Certain substances like rust monster oil can effect iron golem, but only through a natural process of corrosion.
- Note on Healing: All constructs except for the Homunculi and Augmented are made entirely of some kind of artificial substance. Constructs can still heal naturally with rest (regular maintenance), but need a crafter like a blacksmith or a mage of considerable skill to repair their damaged bodies. Only mages of the mage’s guild can actually repair a construct for the 2 wounds per day normally allowed to healers.
- Avatars for Constructs: All construct avatars must remain period accurate and you cannot use sci-fi based avatars as constructs. If a sufficient job modding the avatar has been done, you may contact staff for avatar approval. Simulacrums must remain made of artificial materials like metal, but as they are only meant to look like a creature, they are not required to have all proportions anatomically correct, but avatar approval may still be necessary. Cartoony avatars are strictly prohibited, and we may be more strict than other fantasy sims on what is considered to be realistic.