Dragons were once a prevalent part of the world, proud, powerful, and feared. Dragons are still feared by all, but their prevalence in the world has dramatically declined. Most of the stories about dragons are just myths now, or doubted by the average listener. After the dragons challenged and drove the gods from the mortal planes they became spotted less frequently. Most people believe that dragons suffered great casualties in the war, and that as they were being hunted subsequently afterwards their numbers declined so much that the remaining dragons went into hiding. The legacy of the dragons live on however in the many races which were either born from them or were cousins of the mighty stock that created dragons.
Dragons: Full blooded dragons are now exceedingly rare. After their war with the gods dragons fell into disfavor with the mortal races and were also cursed by the gods. Where a human form was once reserved for lowering the dragons to the level of the mortal races for communication and for interacting with mortal creations, the human form became the default form of the dragons. After the gods left dragons found it taxing to remain in their full dragon form. Residing in a humanoid form allows the dragons to regain their strength and preserve themselves. Dragons can shift freely between a full human form and a half-dragon looking form that may include wings. Dragons can also shift into a full dragon form of terrible size and power, but powerful dragons can only remain within this form for a handful of hours at a time before finding themselves drained. Shifting in combat takes one round (and the action of that round) to do. Dragons have few weaknesses aside from the dragonsbane plant, which is a powerful poison to the dragons. Mysteriously, the plant began to disappear around the time that the dragons did.
Dragons have 5 HP in their humanoid and half-dragon form, but receive 7 HP in their full dragon form. Dragons are susceptible to the rare dragonsbane poison whether they are in full dragon form or not.
- Dragons attract unwanted attention in their full dragon form, and are hated for their role in driving away the gods. Inside of a city, NPC guards will aid opposing players to a dragon in their full form even if the dragon is not the aggressor, and guards are hostile on sight of a dragon in their full form. City guard NPCs will not treat a dragon in human or half dragon form any different than any other citizen. The NPC guards cannot determine if a player is telling the truth about a suspected dragon unless they see the full form for themselves. Player guards may be a different story.
Half-Dragons: A more common sight, but still rare to see, are half dragons. These descendants of dragons in their human form with mortals are powerful in their own right, but not to the extent of their parents. Half dragons do not shift, and instead remain in a form where they appear mostly humanoid but with many draconic features showing, including horns, claws, eyes, and often scales. Half dragons always have wings. Half dragons may also still possess the elemental breath of their ancestors. They get the ability to use one elemental attack without needing to know magic as a breath weapon. Half dragons are the most strongly tied to dragons, and so they share some of the blame and hatred given to dragons, but without the outright violent reactions from most people. Half dragons ellicit no reaction from most town guards, but the guards may be on edge around them. Half dragons also hate dragonsbane, and react to it much like their dragon forefathers.
Half-Dragons have 5 HP at all times, but only treat dragonsbane as a mundane poison when it is used against them.
Dragonkin: Dragonkin are typically large and powerful descendants of half dragons. Dragonkin actually look more like dragons than half dragons do, having dragon-like heads and tough scales all over their body. Dragonkin are big and powerful, but still limited to a vaguely humanoid shape and size. Dragonkin are often reacted to with more suspicion by people, but a small education reveals they are actually further from true dragons than some of their more human looking kin. Dragonkin have an elemental breath weapon like half dragons, which they can use without the need of magic. Dragonkin can have wings as well, but this is not true of all of their kind. Unlike half dragons and dragons, dragonsbane has no special effect on the dragonkin.
Dragonkin have 5 HP, and no racial weaknesses.
Dragonborn: Most dragon lineages eventually fall to the side of being more human than dragon. The dragonborn are this way, and over time they shifted to a more humanoid appearance with slightly less prominent features than a half dragon. Many dragonborn no longer have wings, but there are many that still possess them. Most dragonborn do not have a natural breath weapon, but do often have an affinity for elemental magic. Like dragonkin, dragonborn do not have a susceptibility to dragonsbane. Dragonborn are by far the most common dragon lineage around, and while they descend from the beings that once chased away the gods, they are not often seen with the same light as their ancestors, and are more widely accepted as part of human society.
Dragonborn have 5 HP, and no racial weaknesses.
Kobolds: The distant relatives of dragon were the humble kobold. They shared much in common, like leathery scales and the same visage. They even shared a common language. However kobolds were significantly smaller, and breeded much quicker. Kobolds were for this reason often used by dragons as minions, but the kobolds lost that purpose after the war between dragons and gods. Kobolds exist in large villages all over the world, but their interest in human civilization is passing sometimes at best. Though they are often no better than bandits, kobolds can come to coexist with humans, but more often they seek out like minded creatures, or the descendents of dragons.
Kobolds have 4 HP, due to their small size and physical characteristics.
Wyverns: Wyverns are the mentally deficient cousins of dragons. While typically dragons have four limbs and wings as well, wyverns tend to have more bat-like bodied with their forelimbs and wings being one and the same. Wyverns are also not typically intelligent enough to communicate with others, and cannot shift into a humanoid form. Small wyverns have been used as pets and familiars. These pygmies are often small neough not to be considered a large threat. However with their instinctual nature, inability to be reasoned with, and terrible power, wyverns are treated with the utmost prejudice. City guards attack wyverns the same as they do dragons. Because wyverns are not intelligent enough to be player characters, they are always considered NPCs, and treated accordingly. Unless given specific permission to play one, wyverns are only allowed as storyteller NPCs.
Wyverns have 6 HP, and are susceptible to dragonsbane like their dragon cousins.
- Avatars for Dragonkin and Kobolds: As per the avatar rules for the sim, dragonkin and kobold races are required to be using avatars that are realistic in appearance and do not break immersion. A list of approved avatar appearances and products can be found in our avatar rules page. When not using those products, we ask that you contact staff to get avatar approval before going into the sim. Cartoony avatars are strictly prohibited, and we may be more strict than other fantasy sims on what is considered to be realistic.