Silver: Lycanthropes and vampires are both weak against silver, taking extra damage from any weapon made of silver. Weapons can be made of silver cheaply, but these weapons do not hold an edge well. In order to make a weapon that is as hard as steel and still confers the benefit of silver, it takes the skill of an alchemist and a smith to forge an alchemically silvered weapon. It is believed that lycanthropes and vampires are weak against silver for its healing properties in medicine, as both are considered to be suffering from an affliction.
Cold Iron: Cold Iron may not seem especially exotic, but it is not the exotic nature that makes it deadly to fae, it is the pure nature of it. Cold Iron is iron that was never heated, nor mixed with any impurities (including the making of steel). Cold iron weapons are not forged with heat, which makes them especially difficult to make. Because iron is so brittle, making a useful weapon without forging techniques is rather challenging. A special kind of smith would have to spend a significant amount of time making it. Cold Iron is however defined simply as iron that has never been worked with heat at a forge. For this reason Cold Iron retains its magnetism even after being worked.
Adamantine: Adamantine is by its very nature a difficult to acquire material. Forging it into a weapon takes considerable skill and time, but the nature of adamantine makes it a powerful nearly unbreakable weapon. Golems which are notoriously difficult to harm, are weak against adamantine not for any supernatural reasons, but because adamantine is tough enough to punch through their weaker materials.
Blessed: Though not made of a specific material, blessed weapons were given a divine blessing for a powerful holy force and concecrated against demons and their ilk. Demons and incorporeal undead are both weak against blessed weapons. The touch of one burns demons, and repels stray souls. Steel is the most commonly blessed material, as blessing other more exotic materials is far more costly and difficult. It is said that Aurite can hold a blessing as well, but only the most vain of paladin would bless a sword made of gold.
Cursed: Cursed weapons are like Blessed weapons, except they are cursed by unholy entities instead of blessed by holy entities. They cause celestial races great harm, but have no known effect on any other races. Cursed weapons are also difficult to make out of any other material but steel, but there are some made from Aurite. The reason why is unknown.
Elemental Magic: When a spell is based on a specific type of element, then it can be used as a weapon particularly effective against specific elemental based enemies. Elemental Jinn are particularly susceptable to their opposing element. While elemental magic can damage most beings, it has the chance of dealing extra damage against Elemental Jinn and certain monsters. Weapons enchanted with elemental properties fall into this category similarly, except that the weapon’s enchantment cannot be changed. Elemental magic does not follow the normal special material limitations because it is so widely available and prevalent (this goes for enchanted weapons as well).
Holy Magic: Holy magic, like Blessed weapons, is especially useful against unholy entities. Holy magic cannot harm any creatures except for demons, undead, and beings made of unholy energy. Like blessed weapons, Demons and incorporeal undead are especially vulnerable to holy magic and can take extra damage. Holy magic can be used alongside a Blessed weapon for likely obvious reasons.
- Holy water used as a splash weapon is considered a use of Holy magic.
Unholy Magic: Unholy magic is the same as a Cursed weapon in most ways. Unholy magic can harm mortal races and celestials, and celestials are especially vulnerable to it. Celestials risk taking extra damage from Unholy magic the same as when hit by a Cursed weapon. Cursed weapons and Unholy magic can both be used in the same combat together.
- Unholy water used as a splash weapon is considered a use of Unholy magic.
Poisons are a special type of attack that can only be used once per combat, and only affect a single hit. Poisons are single use, but can even be applied to a weapon with a special quality of its own. Poisons apply to the first hit in combat, and deal two hitpoints of damage in that first attack. Using a poison takes a turn, but once applied it it lasts until the first hit, or until the end of the combat.
Dragonsbane: Dragonsbane is a rare herb that was nearly wiped out several times over by dragons throughout the ages wishing to be rid of the plant. When crushed and mixed properly, it creates a powerful single dose of poison. Dragonsbane is only effective against full blooded Dragons.
- Dragonsbane is so rare that it cannot be found unless specifically given by a member of staff from an event.
Wolfsbane: Wolfsbane is not as rare as dragonsbane, but it only grows it specific climates depending on the exact lineage. Wolfsbane is harmful to lycanthropes as a powerful burning allergen. When mixed as an oil and applied to a weapon, it causes excruciating pain to the lycanthrope struck by it.
- Wolfsbane is rare enough that it can only be given by a member of staff from events or during a storyline.
Other Exotic Materials
Other exotic materials exist, but which have no combat function. Objects can be made of these materials, but they do not confer any special qualities aside from being difficult to find. It is still a good idea to have logs of where/when these objects were found, if they are made of any of the following materials.
Mithril: Mithril is light but as hard as steel. The silvery material is mined deep within mountains, but the best craftsmen to work with it are elves. While it confers no benefit aside from being light and easy on the wearer, or wielder, it is a highly valued and sought after material.
Aurite: An alchemical creation accidentally discovered while searching for the method to turn lead into gold, Aurite uses gold and other materials to create an alloy as strong as steel, but significantly more expensive. It seemingly has no use, but many ornate armors and weapons were made of Aurite in order to show off one’s wealth and power. Over time the process has become lost to most practitioners, but it is said that the fae may know how to work it, as they encountered the souls of the last practitioners in the Mists Between.
Meteorite: The falling star that comes from the heavens and impacts in the lands of mortals is a rare sight indeed. When found however, the metal at the core of the crater it leaves is something connecting to the heavens and the gods. It is said that ore from a meteorite carries with it magical properties, and in the hands of skilled artisans can become an enchanted piece capable of all kinds of magical miracles. Of course the only stores of this happening are legends from a time long past.
Obsidian: Many ancient weapons use either stone or some kind of material easily shaped through flint-napping in order to make a sharp blade. Obsidian is one of these materials. It isn’t uncommon to unearth the weapons, nor is it difficult to turn natural obsidian into the weapons. A few examples however have been magically strengthened, making the sharpest blades as hard as steel.
Dragonbone/scale: Dragons were powerful creatures. The most fearsome mortal race was also the most physically impressive. It is no wonder then that some dragons were slain throughout history just to harness that physical prowess. Dragon scales and dragon bones are hard like steel, and can be used to create weapons from. They are generally lighter than steel, but harder to work and turn into valuable pieces. Dragons are not easy to come by however, and many people believe them to be wiped out except for the dragon-kin they have left behind.