The below rules are by no means mandatory for every combat, but do represent ways in which one can handle a dilemma that comes up during combat, which is not specifically handled by the standard rules.
Initiative – Initiative rolling is an often used, but not mandatory way of determining post order and who gets to attack first in combat. It is typically used when both parties are equally prepared for combat, and it is unclear who should be moving first. In those cases, everyone rolls flat d100’s, and goes from highest to lowest. When an attacker strikes first during an RP either as a surprise, or because of natural RP pacing, then combat begins with that player, and continues in the post order that had previously been established.
Stealth – Stealth is not technically a combat action, but is often a prelude to combat, or a determining factor in avoiding combat. If someone is actively trying to stealth, then the success can be determined by anyone nearby rolling against them with the HUD to ‘spot’ them. Unless it is a very specific and agreed upon circumstance, stealth cannot be used once a character enters combat.
Pets – If someone wants to use a pet in combat like a mount or an animal companion to do damage who is not another player, then they can do so, but the use of a pet comes down to flavor. They do not grant any additional bonuses. One does not gain additional hitpoints or attacks in a round from a pet that is being used for flavor. Wounds accumulated can be divided between the player’s character and the character’s pet, but take the same amount of time to heal. The only exception is if the pet is being used in place of an NPC granted by the circumstances outlined in the NPC rules.
- This pet can also be humanoid in form as a hireling. Such is at the player’s discretion, but the physical representations of the hireling are subject to the same restrictions as player avatars.
Training – If you wish to train ICly using dice as the medium, you may use all of the rules above for success and failure of hits, but the results do not generate wounds. Instead, training is done to a specific number of hits to either side, instead of relying on the hit point pool of each individual.
- Non-lethal Attacks: If you want to deal a non-lethal attack, you may also be able to do so, such as grappling or unarmed attacking. Instead of dealing wounds, these non-lethal attacks reduce hitpoints by reducing the target’s ability to continue fighting, but do not produce wounds that must be healed. Non-lethal attacks cannot use poisons or special materials to deal more damage to a specific race though.
Rule 0 – During events storytellers are given the authority to come up with variant rules if a monster requires a special mechanic, or special circumstances of battle occur. Consult with a storyteller about any variant rules.